Add a comment. Active Oldest Votes. If you own the server, and have access to its files, there is a simple solution. First of all, navigate to your server files. It should look like this: Thanks to John H for the picture. Next, copy the folder named 'world'. Navigate to the saves folder. Click on '. Finally, paste the world folder into 'saves'.
Open up minecraft, and you should see it! Repeat this process in reverse to save the world back to the server. Improve this answer. Community Bot 1. This could be a useful answer if you do not have access to the files, but as it stands is not much more than a link. I've been using this mod recently in an effort to 'rescue' a bunch of my large-scale structures from a server that isn't as well taken care of as it once was. I'll try to write up a more detailed explanation of this method tonight.
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Back in your command line terminal, make sure you are still in the server folder and use wget to download the file.
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Asked 10 years, 9 months ago. Active 5 years ago. Viewed k times. If not, can I extract the loaded chunks from memory? Improve this question. SevenSidedDie I both like the idea that you could get this, and am strongly opposed to it. One thing common on SMP servers is that you have to hide your possessions. If someone could download the maps, then could use mapping tools to locate the position of all chests. If you have admin rights on said server, just dowload the map data, and put it in your SP map folder.
No rights, no way to download the map. Zoredache: That is indeed something to wonder about. Lysarion: That sounds like a so easy answer that there must be a way ; — fjdumont. Possible Duplicate: gaming. Alternatively, if you just want the world and not the cumulative effects of building, you can ask your friend for the world's seed.
Show 5 more comments. Active Oldest Votes. Then, just look in your single-player maps. Improve this answer. Add a comment. The question is specifically about "server save files". This doesn't accomplish that. Furthermore, this would have significant holes that would prevent reconstructing the save files: e.
SevenSidedDie It's just the same data in different formats. File stored on hard disks is one, network packet on wire or hash table in memory are the other, and they have no informational difference. For the concern about chests, you need to learn about how chests are stored in chunks. Chest data is stored exclusively server-side now. Besides, the asker asked if the files can be grabbed—the distinction being between a useful format and raw data useful only to a programmer.
The OP doesn't sound like a programmer. SevenSidedDie I've yet to do experiments so I can be wrong, but as far as I can infer the inventory synchronization method from the protocol , If you can see it with your GUI, why can't you extract it from memory or capture it from network? And I thought the conversion between formats is a non-issue or trivial issue, so I didn't mention it.
Of course. I mean, this is still really clever stuff and it's awesome, but it doesn't answer the OP's question about accessing the server's actual, existing files. See MCedit and how to use it for more info : If you do have direct access to the server itself, of course, you could just shut down the server for a few seconds make sure no one is logged in!
Doktor J Doktor J 1, 2 2 gold badges 12 12 silver badges 19 19 bronze badges. Lo'oris: Any time you're accessing the world data, I would recommend stopping the server to eliminate any chance of conflict and subsequent corruption.
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