The six-mission campaign tosses you right into a massive battle with tons of units at your disposal, which, after the original's slow and drawn-out pacing, is a welcome introduction in itself. But the principal reason Forged Alliance won't have you reaching for the brown paper bag to de-stress too many times is its revamped and improved UI.
In the campaign you'll notice it at work immediately - replacing the dirty great bar that hogged half your screen and rendering it an entirely cleaner affair. You can hide and expose menu items on the fly, and it's generally a lot easier to see who's kicking whose arse and how many of your engineers are having a sneaky kip round the back of the land factory.
After some clicking around, this soon makes the whole experience much more stress-free. The game enables you to select what you want to see and what you don't in your intel, military and UI info, so there's a lot less clutter on screen and no useless info screaming out for your attention and threatening to cause cardiac arrest due to information overload.
Good news indeed - and you'll quickly discover this interface upgrade is the icing on the cake of a meaty single-player campaign that improves upon the original in many, many ways. Forged Alliance, as the title suggests, sees the original game's warring factions the UEF, the Cybran Nation and the Aeon Illuminate banding together against a new enemy, the Seraphim. However, it will snap back to the standard orientation when space is released. The keystroke Ctrl-V will toggle locking the view.
This has two effects - firstly, the tactical overlay will vanish, meaning that units will not be replaced by their illustrative icons even when zoomed out. Secondly, the camera will not return to its default orientation when space is released. Unfortunately, due to the mechanic used by the game camera, it is impossible to rotate the camera to look upwards.
The T key will set the camera to follow a certain unit. This is useful for obtaining screenshots of a certain unit - especially air units, which can otherwise be very hard to 'target' with the camera.
Slowing the game to its slowest speed can be used to capture perfect moments while taking screenshots. For example, you can focus on a unit, slow the game to a crawl, send the unit into battle, and press Ctrl-F at appropriately dramatic moments. The Pause key will pause the simulation, but will allow you to retain control of the view.
This is also very useful for capturing the exact moment required or taking your time to position the camera. However, unless pause is pressed when in screenshot mode see above a 'paused' display is likely to appear onscreen.
The above controls, when used carefully, can give screenshots of equal quality to those generated by the developers. Note that this is a beta patch that can always be changed if.
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